Combat Rules
1. PvP & Wilderness Combat
- PvP is allowed in unclaimed wilderness and designated combat zones.
- Using PvP mechanics to intentionally harass or repeatedly kill the same player is not allowed.
- Player drops are disabled unless during an active war event.
2. Fair Play & Exploits
- Hacks, cheats, and exploits of any kind are strictly prohibited. This includes but is not limited to kill aura, auto-clickers, and movement hacks.
- Using unfair advantages such as abusing server lag, duping items, or glitching through walls to engage in PvP is not allowed.
- Combat logging (disconnecting during combat to avoid death) is forbidden.
3. Trapping & Unfair PvP Tactics
- Teleport trapping (TP trapping) is not allowed—this includes luring players into a trap under false pretenses.
- Using land claims to trap or prevent a player from escaping after engaging them in PvP is prohibited.
- Spawn camping and using traps near respawn points (including bed traps) to repeatedly kill players is not allowed.
- Instant-kill traps (e.g., lava pits, fall traps with no escape) in PvP situations are not permitted.
4. War & Large-Scale Battles
- War events must be declared and approved before large-scale PvP battles.
- All participating players in wars must agree to the terms beforehand—random attacks do not count as official wars.
- Looting and raiding during an active war is permitted, but excessive griefing that completely destroys a base is discouraged.
5. Safe Zones & PvP-Free Areas
- Safe zones such as spawn and designated non-PvP areas must be respected.
- Do not use safe zones to avoid PvP (e.g., running into a no-PvP area after attacking someone).